There’s been a lot of noise made lately about the information that the iPhone generates and keeps stored in it’s memory, digital information listing the phone’s geo-location (and by implication, you) over the last 10 months. A bit of software is available that extracts this information from your phone and overlays it on an interactive map, and although purposely granular on the time scale, it still shows a fair representation of your movements. But if the information is as accurate as my results show below, I doubt anyone should worry about their privacy, their Twitter feed is probably a lot more precise.
My logs show excursions deep into South Carolina and southern Alabama, even though my phone has not been in either state. Sure I’ve been in Georgia, in the general vicinity of those areas indicated, and it’s probable that my phone latched onto a cell tower somewhere across state lines as I checked my email, but that is hardly close enough to pin me to an exact geographical spot. But what I find odd is that it doesn’t show some places that I have been, like Chattanooga and Savannah. (Savannah isn’t shown because I’ve cropped it to only show the log hits.)

The iPhone game I’ve been creating graphics for and posting here is finally far enough along that it has been released into the “wild” on the web for everyone to play. Here is the link, although for some reason the game doesn’t want to load correctly in Firefox. If you want to check it out, you’ll need to use a different browser. The iPhone version will be coming soon, but I don’t think there is a definite release date yet.
Another icon for the iPhone game. The game is getting very close to release, and the final version is being tested right now by a battery of informal gamers. Some of the things still left to do: a credits screen and some decisions on scoring.

New phone, new toys. I think this is one of the coolest things out there when you consider how easily and accurately information can be exchanged in the blink of an eye. No need to type anymore or risk information being garbled during input. I need to get stickers of this for the back of my business card, have t-shirts made, etc.

This is the menu splash screen for the iPhone game we’re working on. I say iPhone, but plans are for the various other mobile phone platforms also in addition to the web.

Here’s a skull I created for the iPhone game in progress. Not quite sure if it will be included at this point as we’re making final tweaks based on feedback from testers. Again, all vector artwork.

Here’s a peek at the wizard I created for the iPhone game. It’s still being tweaked based on feedback from the beta testers and fellow game programmers, so the team isn’t quite sure when it will be released. But it’s getting closer.

Another quick post with another icon for the iPhone game.

Another quick post to showcase an icon from the iPhone game I’m assisting with. Created in Illustrator from start to finish.

Here’s another icon from the iPhone game I’m helping out with. It’s another piece from a sketch that was finished directly in Illustrator and Photoshop without inking on paper first.
